Fe Animation Id Player Script -

// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; }

// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; FE Animation Id Player Script

// Loop the animation animator.Play(animationClip.name, 0, 0, loopCount); } else { Debug.LogError("Animation ID not found: " + animationId); } } Adjust the speed of animations using the SetAnimationSpeed method. // Method to pause the current animation public

void Start() { // Get the Animator component animator = GetComponent<Animator>(); // Loop the animation animator.Play(animationClip.name

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