Fe Parkour Script -

void Start() rb = GetComponent<Rigidbody>();

// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight; fe parkour script

bool IsWalled()

Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero; void Start() rb = GetComponent&lt

public class ParkourController : MonoBehaviour float duration = 0.5f

transform.position = endPos; isVaulting = false;

void Update() // Simple movement float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical");