#include <GL/glew.h> #include <GLFW/glfw3.h>
// Set up OpenGL 4.6 context glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background.
while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents();
#include <GL/glew.h> #include <GLFW/glfw3.h>
// Set up OpenGL 4.6 context glClearColor(0.2f, 0.3f, 0.3f, 1.0f); opengl 46 download new
This program sets up an OpenGL 4.6 context using GLFW and GLEW, and renders a simple window with a green background. #include <GL/glew
while (!glfwWindowShouldClose(window)) glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); opengl 46 download new
Here you'll find all collections you've created before.