Park After Dark V025a By Sid Gaming Fix | TRENDING – 2026 |

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

private int currentPatrolPoint = 0; private float nextScanTime; park after dark v025a by sid gaming fix

void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); // Scan surroundings if (Time

That being said, here's a potential feature idea: // Scan surroundings if (Time.time &gt

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